NeonHQ · Growth Layer · RewardCircle

RewardShop Control

Build the value marketplace customers can earn toward, desire, redeem, and remember.

Total Rewards

0

All reward objects currently configured in the shop catalog.

Active Rewards

0

Rewards that can currently support the loyalty value loop.

Public Shop Items

0

Active rewards visible to customers in the RewardCircle shop.

Average Cost

0 PTS

Average point pressure across the current reward catalog.

Reward Catalog

Shop Inventory

Control the rewards that turn accumulated points into visible, redeemable value.

Loading Rewards

RewardCostStatusVisibilityFeaturedSortActions
Loading RewardCircle rewards...

Shop Doctrine

Rewards Create Desire

A reward is not just a discount. It is the object customers earn toward, remember, and return for.

Visibility Rule

Active + Public

Customer-facing shop surfaces should only show rewards that are active and public-safe.

Admin Warning

Notes Stay Internal

Internal notes are for staff and owner context only. They should not be exposed in public customer shop APIs.